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Spell-Less Ranger (CWar)

The variant ranger gains all the normal class features of the ranger, with the following changes and additions.

Level: 1st, 3rd, 5th, 7th, 9th, 11th, 13th, 15th, 17th.

Replaces: Spells; the ranger does not gain the ability to cast divine spells.

Benefit: At the cost of their spells (rangers still benefit from their Runic Hunter class feature), the ranger picks up a number of different skills to aid them.

  • Fast Movement (Ex): At 1st level a ranger’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the ranger’s speed because of any load carried or armor worn.
  • Nature's Blessing (Su): At 3rd level, a ranger can use a standard action to add a +4 bonus to his constitution, dexterity, or wisdom score. This ability may be used once per day, and it's effects last for 1 minute per class level. At 7th level he may use this ability twice per day, at 11th level he may use this ability three times per day, and at 15th level he may use this ability at will (though he may not have more than one ability score increased at a time).
  • Trailblazer (Ex): A ranger of 5th level or higher may utilize his Woodland Stride class feature benefit to all adjacent allies. Any ally who is within 5ft of the ranger is treated as having the Woodland Stride class feature as long as they are adjacent to the ranger. At 9th level, the ability persists on the ranger's allies for up to one hour per class level.
  • Freedom of Movement (Sp): At 13th level, the ranger is permanently under the effects of the Freedom of Movement spell.
  • Blood Trail (Ex): At 15th level, any enemy the ranger damages while using his combat style leaves an easily distinguishable trail. If he attempts to follow the trail he gains a +20 bonus on Survival checks made to follow their tracks. This trail fades after 1 week. The target of his blood trail does not actually have to bleed or even have vitals, but the ranger must have scored at least 1 point of hitpoint damage on them to activate this ability.
  • Renaissance Ranger (Ex): At 17th level, a ranger gains the benefits of the other ranger combat styles. He learns a combat style to it's fullest extent, gaining the benefit of the feats as normal. He also learns an additional combat style per point of intelligence bonus (if any). If his intelligence score changes after reaching 17th level, he does not gain or lose combat styles until he gains another level in ranger at which point his bonus combat styles are recalculated if needed.
Ranger Variants
Base - Planar - Spell-Less - Urban
Base Classes
Adept - Archaeologist - Archivist - Aristocrat - Barbarian - Bard - Battle Dancer - Beguiler - Cleric - Commoner - Dragon Shaman - Dread Necromancer - Druid - Duskblade - Expert - Favored Soul - Fighter - Healer - Hexblade - Incarnate - Knight - Marshal - Monk - Ninja - Paladin - Pistolero - Psion - Psychic Rogue - Psychic Warrior - Ranger - Rogue - Samurai - Scout - Shugenja - Sorcerer - Soulborn - Soulknife - Spellthief - Spirit Shaman - Swashbuckler - Totemist - Warlock - Warmage - Warrior - Wilder - Wizard - Wu Jen
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