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Airships
Adventurers exploring the skies or islands of the world need a good ship—a vessel swift enough to go in harm’s way and sturdy enough to stand up to mighty sky monsters, terrible storms -
Animal Companions
An animal companion is different from a normal animal of its kind in many ways. The companion is treated as a magical beast, not an animal, for the purpose of all effects that depend on -
Kitsune (Race)
Would I lie to you? - Kitoru Mitsuragi, kitsune beguiler There was once a village of people who lived near a great forest. One day flaming basketball shaped meteors fell from the heavens and obliterated everything -
Good Mutations
Listed below are good mutations. While some may be horrific or may not seem like a "good" thing to have, they do not bestow penalties to the mutant and thus are classified as good mutations -
Character Vices
Whether you are an NPC or a PC, nobody is perfect. The following is a list of vices, to be used as inspiration or to add some depth to a character. Want a random vice -
Plane of Dreams
The Plane of Dreams, usually simply called the Dream World, is where dreams cavort, heedless of the waking world. Dreams once dreamt fade into obscurity, but their echoes resonate forever throughout the Dream World. Carcasses -
Porcein (Race)
The Porcein are a race of pig people. While they are typically on friendly terms with the aurochians, the porcein are usually perceived by the rest of society with slight disgust due to personal differences -
Ethereal Plane
The Ethereal Plane is a misty, fog-bound dimension that is coexistent with the Material Plane and often other planes as well. Travelers within the Ethereal Plane describe the plane as a collection of swirling -
Cooking Skill
The Cooking Skill is used to make meals which offer an array of bonuses to those who eat them. A Cooking Skill check takes 1-4 hours, depending on the type of meal being prepared -
Blood Magic
The blood magic system presented here allows casters to cast more than they would normally be able to, at the cost of their own life force. Blood magic is an ancient and forbidden art, taught -
Character Flaws
A "Flaw" in game terms is sort of like a "negative feat", in that it provides a penalty or otherwise hindrance to the character who has it. Characters are permitted to take up to two -
Dogfolk (Race)
"Borf" - Doge of the West, dogfolk adept Dogfolk, sometimes referred to as Dogekin, resemble a cross between common dog breeds and humans. Most have the bodies of a human with the head of dog -
Ballista
The ballista takes up a space 5 feet across and weighs 400 pounds. A ballista is essentially a Huge heavy crossbow fixed in place. The ballista is a direct-fire weapon; due to its size -
Deep Speech language
Deep Speech is the language of aberrations, an alien form of communication originating in the Far Realms. When written by mortals it used the gnomish pictograph, as the only way to properly convey the language -
Sylvan language
Sylvan is often seen as the language of nature, as its speakers are often nature spirits and creatures. The language itself is fairly old, and has changed very little throughout the ages. It flows easily -
Swashbuckler (Class)
The swashbuckler embodies the concepts of daring and panache. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making her quite a versatile character. Swashbucklers are proficient -
Bad Mutations
Listed below are bad mutations. While some may seem beneficial or seem like a "good" thing to have, they bestow penalties to the mutant and thus are classified as bad mutations. Bad Mutations[] Analgesia: You -
Soulknife (Class)
Soulknives harness the power of soul energy into manifested weapons, though not necessarily in the shape of a knife. While early soulknives could only shape bladed weapons, as they grew in understanding they became able -
Jester (Class)
A prankster who uses his cutting wit and spells to inspire his allies and manipulate his enemies. Jesters are agents of chaos. They live to have a good time, though often their concepts of humor -
Healer (Class)
Healers are proficient with all simple weapons and with light armor. Additionally, a healer who uses medium armor, heavy armor, or any kind of shield is severely hampered. The armor of a healer is restricted -
Commoner (Class)
The Commoner class was completely overhauled to establish an identity more than "bad at literally everything". The commoner is proficient with one simple weapon, and shotguns. He is not proficient with any other weapons, nor -
Spellthief (Class)
The spellthief class is heavily changed in this setting. Any documented changes are as follows. the spellthief has a d6 HD -
Ninja (Class)
Ninjas move through the shadows, striking down the unwary and vanishing again with ease. Ninjas walk where others cannot. They blend their training in stealth and assassination with a focused mind. Their rigorous preparation sharpens -
Ranger (Class)
A ranger is proficient with all simple and martial weapons, handguns, long guns, sniper rifles and with light armor and shields (except tower shields). At 1st level, a ranger may select a type of creature -
Bard (Class)
It is said that music has a special magic, and the bard proves that saying true. Wandering across the land, gathering lore, telling stories, working magic with his music, and living on the gratitude of
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Wookieepedia is a wiki-based online encyclopedia that contains detailed information about the Star Wars universe, including movies, books, video games, characters, locations, technology, weapons, vehicles, and everything in between. Founded in 2005, Wookieepedia has over 175,000 articles, covering everything from the…