Renderrs' DnD Resource
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Sharakim

To an untrained eye, a sharakim could pass for an orc; but they are human. As some form of divine punishment, a band of humans were cursed, and their bloodline has carried this taint for generations. Miracle or Wish can restore a sharakim's appearance to that of a normal human.

Sharakim stand between 5 feet and 6 feet tall and weigh 140 to 275 pounds. Their skin ranges from light gray to coal black; their hair is thick but not coarse, and such a deep black it seems almost blue, though some sharakim sport silver or white streaks. They usually have either jet-black or slate-gray eyes, and more rarely eyes of dark blue or dark green. Small, curved horns protrude from both temples, and their lower canines are sharp tusks that jut up past their upper lips. Sharakim noses are usually short and snubbed, with wide nostrils.

Sharakim

  • Type (Subtype): Humanoid (Human)
  • Abilities: +2 Str, +2 Int.
  • Size: Medium.
  • Speed: A sharakim's base land speed is 30 feet.
  • Armor Class: +1 natural armor bonus. Sharakim skin is tough and difficult to pierce.
  • Special Attacks:
    • +1 racial bonus on attack rolls against orcs (including half-orcs),
  • Special Qualities:
    • Darkvision out to 60 feet.
    • Light Sensitivity (Ex): Sharakim take a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell.
    • Shadow Affinity (Ex): Sharakim are born to darkness, and despite their claims they operate best in night and shadow. In areas of darkness or shadowy illumination, a sharakim gains a +2 racial bonus on Hide, Move Silently, Search, and Spot checks.
  • Automatic Languages: Common. Bonus Languages: Dwarven, Elven, Gnome, Orc.
  • Favored Class: Wizard.
  • Level Adjustment: +1.

Vital Statistics

Sharakim Vital Stats
Races
Types
AberrationConstructDragonElementalFeyGiantHumanoidMonstrous HumanoidOutsiderPlantUndead
Subtypes
ArthropodianAurochianEnhancedIrradiatedLiving ConstructLiving DeadReptilian
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