The following system is no longer in effect
|Mana Burn System|
As a balance measure, spellcasters are given limited spells in the form of "Spells Per Day". However, this can lead the characters playing casters to feel restricted. This also leads to parties revolving around these restrictions, such as stopping to rest when casters are out of spells as a countermeasure. This can interrupt the game pace, which may be good or bad depending on the themes of the campaign.
With the Mana Burn system, there is technically no limit on how many spells a caster may cast, though there are consequences to using spells after exceeding the Spells per Day. Spells per Day no longer limits the number of spells that can be used in a day. Rather, it is the number of spells that can be cast safely in a day with no negative effects.
Essentially, the Arcane Caster is tapping into the raw arcane energy that permeates the world. Arcane magic is a force, like magnetism or gravity, that can be found everywhere, and all Arcane Casters draw their power from this source. However, exposing yourself to too much Arcane energy can be taxing on the body, as well as any nearby magically attuned items. The effects of Mana Burning come in two parts, the Mana Burn damage itself, and the spell failure chance, which are described further below.
Every caster has Spells Per Day for every level of spell available to them. This number is what a caster can cast safely in a day. Regardless of failure, casting a spell with a spell level that exceeds your Spells Per Day limit for that level will deal 1d6 per Spell Level of nonlethal damage to the caster. This nonlethal damage can be healed magically, and regardless of how much Mana Burn damage is taken, it is completely healed with 8 hours of rest. Only Arcane spellcasters are capable of Mana Burning.
Mana Burning also has a few special interactions:
Failure While Mana Burning
There is a chance of failure with every Mana Burned casting. This is similar in concept to Arcane Spell Failure, but it is not the same as Arcane Spell Failure chance. When Mana Burning there is an (11% x Spell Level) chance to fail while casting. If the casting fails, roll 1d8 and consult the chart below to determine the outcome.
These homebrew feats pertain to Mana Burning. More details can be found by following the links.
|Mana Burn System|
|Mana Burn System - Manaburn Feats|
|Mana Burn - Divine Overchannel - Psionic Deluge - Feats - Character Flaws - Skills|