Renderrs' DnD Resource
Advertisement

Glass [Hard][]

Glass resembles a glow stick about 6 inches long and a quarter inch thick. It comes in many colors, and must be broken and the shards snorted.

  • Classification: Hard
  • Initial: You take 4 points of Constitution damage.
  • Secondary: You begin raging as a barbarian equal to your level, for a duration of 1d10 minutes.
  • Side Effects: Your brain feels as if you just embedded multiple shards of glass into it. The internal bleeding makes breathing difficult, and after the rage ends you are exhausted.
  • Overdose: None. You may extend the rage another hour by snorting more Glass.
  • Withdrawal Effects: You are exhausted.
  • Junkie: While under the effects of Glass, you cannot become entangled.
  • Transform: No
Drugs
Combat Drugs
Battle Blues - Battle Reds - Battle Whites - Boost - Dragon Blood - Hulk - Red Mist - Redflower Leaves - Rush - Sunspots - Terran Brandy
Hard Drugs
Agony - Blank - Bliss - Chad - Duane - Glass - Luhix - Mortiarc - Pizzazz - Puma - Rage - SNC - Troll Blood - Vitalis Vapors - Vodare
Medicinal Drugs
Andronyl - Arthorvin - Bismuth Subsalicylate - Bovinal - Carthagu - Dingleweed - Egon - Epinephrine - Frozen Hell - Gynol - Ipecac - Mertoran Leaf - Morphine - Posiflax - Purginol - Redderol - Relevium - Rousigen - Silphium - Silver Sulfadiazine - Styptic Powder - Supprol - Vitracine - Wizagra - Zixalix
Recreational Drugs
Babelfish - Baccaran - Brain Power - Denny's Delight - Devilweed - Dingleweed - Dogeweed - Duck - Honk - Laughing Gas - Menthite - Mordayn Vapor - Moxie - Mushroom Powder - Nip - Passion - Sannish - Smokes - Snake Oil - Soar - Spirit Leaf - Tendie - Witchbane - Zazz - Zonk
Advertisement