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Duane [Hard][]

Duane appears at first glance to be a pure white powder, but the individual particles are actually clear and refractive like tiny diamonds.

  • Classification: Hard
  • Initial: Time seems to slow down for you randomly, bestowing a -3 penalty to Reflex saves.
  • Secondary: You don’t feel pain, at least not immediately. You gain +1d8 temp HP.
  • Side Effects: Feelings of euphoria surge over you, making you feel like the life of the party for the next 1d10x1d6 minutes. You become immune to Fear effects, Morale effects, and any other effects that would affect your emotions.
  • Overdose: If you take more than one dose in a 1 hour period, you must succeed a Fortitude save (DC 18) or contract Dancing Fever immediately (no additional save).
  • Withdrawal Effects: You become depressed, taking a -2 penalty on all attack rolls, skill checks, initiative checks, and saving throws.
  • Junkie: While under the effects of Duane you sporadically break into dance, granting a +2 Dodge bonus to your AC.
  • Transform: None.
Drugs
Combat Drugs
Battle Blues - Battle Reds - Battle Whites - Boost - Dragon Blood - Hulk - Red Mist - Redflower Leaves - Rush - Sunspots - Terran Brandy
Hard Drugs
Agony - Blank - Bliss - Chad - Duane - Glass - Luhix - Mortiarc - Pizzazz - Puma - Rage - SNC - Troll Blood - Vitalis Vapors - Vodare
Medicinal Drugs
Andronyl - Arthorvin - Bismuth Subsalicylate - Bovinal - Carthagu - Dingleweed - Egon - Epinephrine - Frozen Hell - Gynol - Ipecac - Mertoran Leaf - Morphine - Posiflax - Purginol - Redderol - Relevium - Rousigen - Silphium - Silver Sulfadiazine - Styptic Powder - Supprol - Vitracine - Wizagra - Zixalix
Recreational Drugs
Babelfish - Baccaran - Brain Power - Denny's Delight - Devilweed - Dingleweed - Dogeweed - Duck - Honk - Laughing Gas - Menthite - Mordayn Vapor - Moxie - Mushroom Powder - Nip - Passion - Sannish - Smokes - Snake Oil - Soar - Spirit Leaf - Tendie - Witchbane - Zazz - Zonk
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