Renderrs' DnD Resource


The balance skill is used for walking on precarious surfaces that may be rumbling, quaking, or otherwise difficult to walk on normally

While not used quite so frequently as knowledge, or spot, in the moments

that balance is needed, it can mean life or death. The difference between maintaining your balance on the cusp of a volcano as it rumbles, or a ship as it turns belly up into frigid waters.


Balance checks are not ascribed to any action such as move or standard, but part of another action, or as a reaction to something.

The DC depends on how narrow the surface is, as well as how difficult. Wide and unobstructed surfaces are easy to balance on, whereas thinner, sloped, wet, or otherwise impeded surfaces make it hard to balance on. A successful balance check allows you to move half your speed on the surface you're trying to balance upon. A failure by 4 or less means you can’t move for 1 round. A failure by 5 or more means you fall.



None, balance checks are made as a part of another action, or as a reaction to a situation requiring balance

Special Rules

The spell Balancing Lorecall (SpC) assists in balancing on difficult surfaces, but you need a minimum of 5 ranks in balance to benefit from the spells effects

There are no current items that help with balance, however items like stilts require constant balance checks to stay on.

Being attacked while balancing

You are considered flat-footed while balancing, since you can’t move to avoid a blow, and thus you lose your Dexterity bonus to AC (if any). If you have 5 or more ranks in Balance, you aren’t considered flat-footed while balancing. If you take damage while balancing, you must make another Balance check against the same DC to remain standing.

Accelerated Movement

You can try to walk across a precarious surface more quickly than normal. If you accept a -5 penalty, you can move your full speed as a move action. (Moving twice your speed in a round requires two Balance checks, one for each move action used.) You may also accept this penalty in order to charge across a precarious surface; charging requires one Balance check for each multiple of your speed (or fraction thereof) that you charge.


The Agile feat provides a +2 to balance checks


If you have 5 or more ranks in Tumble, you get a +2 bonus on Balance checks.

Untrained Use

Balance can be used untrained.

Classes with Balance as a class skill

AppraiseAutohypnosisBalanceBluffClimbConcentrationCookingCraftDecipher ScriptDiplomacyDisable DeviceDisguiseEscape ArtistFishingForgeryGamblingGather InformationHackingHandle AnimalHealHideIntimidateJumpKnowledgeListenLucid DreamingMacgyverMechanicsMove SilentlyOpen LockPerformProfessionProspectPsicraftRideScavengeSearchSense MotiveSleight of HandSpeak LanguageSpellcraftSpotSurvivalSwimTinkeringTumbleUse Mystic DeviceUse Rope