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Arthorvin [Medicinal][]

A fragrant gray powder made from rare magical plants, the drug called arthorvin is an appropriate alchemical treatment for anxiety, mood, and dissociative disorders.

  • Classification: Medicinal
  • Initial: You feel like your personality is mildly suppressed. You take 1 point of Charisma damage.
  • Secondary: You enter a calm, peaceful mental state for 2d4 hours and gain a +1 alchemical bonus on Will saves.
  • Side Effects: Arthorvin causes a general dulling of your emotions and reactions. While the drug is in effect, you take a -1 penalty on all initiative checks.
  • Overdose: None
  • Withdrawal Effects: Your emotions become very unbalanced. You take a -2 penalty against spells and effects that influence your emotions such as Crushing Despair, Good Hope, as well as any spell or effect that affects morale.
  • Junkie: While under the effects of Arthorvin, your mind is harder to influence. You gain a +2 bonus to Will saves against Enchantment spells and effects.
  • Transform: No.
Drugs
Combat Drugs
Battle Blues - Battle Reds - Battle Whites - Boost - Dragon Blood - Hulk - Red Mist - Redflower Leaves - Rush - Sunspots - Terran Brandy
Hard Drugs
Agony - Blank - Bliss - Chad - Duane - Glass - Luhix - Mortiarc - Pizzazz - Puma - Rage - SNC - Troll Blood - Vitalis Vapors - Vodare
Medicinal Drugs
Andronyl - Arthorvin - Bismuth Subsalicylate - Bovinal - Carthagu - Dingleweed - Egon - Epinephrine - Frozen Hell - Gynol - Ipecac - Mertoran Leaf - Morphine - Posiflax - Purginol - Redderol - Relevium - Rousigen - Silphium - Silver Sulfadiazine - Styptic Powder - Supprol - Vitracine - Wizagra - Zixalix
Recreational Drugs
Babelfish - Baccaran - Brain Power - Denny's Delight - Devilweed - Dingleweed - Dogeweed - Duck - Honk - Laughing Gas - Menthite - Mordayn Vapor - Moxie - Mushroom Powder - Nip - Passion - Sannish - Smokes - Snake Oil - Soar - Spirit Leaf - Tendie - Witchbane - Zazz - Zonk
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