Initial: You feel like your personality is mildly suppressed. You take 1 point of Charisma damage.
Secondary: You enter a calm, peaceful mental state for 2d4 hours and gain a +1 alchemical bonus on Will saves.
Side Effects: Arthorvin causes a general dulling of your emotions and reactions. While the drug is in effect, you take a -1 penalty on all initiative checks.
Overdose: None
Withdrawal Effects: Your emotions become very unbalanced. You take a -2 penalty against spells and effects that influence your emotions such as Crushing Despair, Good Hope, as well as any spell or effect that affects morale.
Junkie: While under the effects of Arthorvin, your mind is harder to influence. You gain a +2 bonus to Will saves against Enchantment spells and effects.